 _     _           _        ___ _                _    _     _       _                            
| |   | |         | |      / __|_)              | |  | |   | |     (_)                           
| |   | |____   _ | | ____| |__ _ ____   ____ _ | |  | |   | |____  _ _   _ ____  ____ ___  ____ 
| |   | |  _ \ / || |/ _  )  __) |  _ \ / _  ) || |  | |   | |  _ \| | | | / _  )/ ___)___)/ _  )
| |___| | | | ( (_| ( (/ /| |  | | | | ( (/ ( (_| |  | |___| | | | | |\ V ( (/ /| |  |___ ( (/ / 
 \______|_| |_|\____|\____)_|  |_|_| |_|\____)____|   \______|_| |_|_| \_/ \____)_|  (___/ \____)
                                                                                                 
__________________________________________________________________________________________________
Well... there is not much to say, a port of Infinite Soulabyss for MUGEN 1.1.
A promise, I have decided not to create any more edits or characters similar
to Infinite Soulabyss since I am creating too many. Literally.
I think I will update it in the future as Sanity-Obliterator since there are
some imperfections on defense.
Like Infinite Soulabyss, it can be beaten by Supernulls.
The difference is that Undefined Universe has many more levels of ISA and SA.
Please restart MUGEN every time a match is over to avoid MUGEN and character bugs.
--------------------------------------------
It is important to set some options in the "mugen.cfg" file, which is located in the "data" folder.
Change the following values to ensure that Undefined Universe works properly:
GameWidth = 640 
GameHeight = 480
-
ExplodMax = 4096
-
RenderMode = DirectX
--------------------------------------------
Each layer contains 5 layers/universes, in total it has 45 layers and 11 layers.
These are the following layers and levels:

Layer Alpha:
 1. Instant Death Projectile
 2. Instant Death Reversal
 3. Instant Death HitDef
 4. Underflow Damage
 5. Instant Death Fall
Layer Beta:
 1. Instant Death Throw
 2. Recovery Overflow-type Instant Death Throw
 3. Super Instant Death Throw
 4. Super Instant Death Reversal
 5. Ayu Ayu Killer
Layer Gamma:
 1. !time Penetration
 2. PalNo Tampering Throw
 3. Variable Tampering Throw
 4. Sys-Variable Tampering Throw
 5. Super PalNo Tampering Throw
Layer Delta: 
 1. Forced F1
 2. Forced High Damage
 3. Forced Underflow Damage
 4. Forced Fall
 5. Forced Instant Death Throw
Layer Epsilon:
 1. Forced Super Instant Death Throw
 2. Forced Super PalNo Tampering Throw
 3. Lifemax Tampering
 4. Forced Body Variables Tampering
 5. Forced Helper Variables Tampering
Layer Zeta:
 1. Forced Body Sys-Variables Tampering
 2. Forced Helper Sys-Variables Tampering
 3. Forced ID Tampering
 4. Forced PalNo Tampering
 5. Forced Helper ID Tampering
Layer Eta:
 1. Forced Helper Normalization
 2. Forced Helper Deletion
 3. Direct Death
 4. Forced Freeze Direct Death
 5. Forced NoKO Removal
Layer Theta:
 1. Forced Freeze Helper Direct Death
 2. Super Direct Death (sorta...)
 3. Absolute Freeze (sorta...)
 4. .cns File Obliteration
 5. Forced Authorname Change
Layer Iota:
 1. Forced Name Change
 2. Negative Gametime Direct Death
 3. Player Delete
Layer Kappa:
 1. Full Interference Execution
Layer Lambda (Infinite Interference Time):
 1. Forced Program Disintegration

- Nomi 01/09/2023




